Hello there!
I’ve been working on some small changes and QOL improvements on Random Adventure Roguelike II that I’d been wanting to do for a while, as well as trying to fix some issues you’ve been reporting through multiple channels ๐.
Let’s go!
Hello there!
I’ve been working on some small changes and QOL improvements on Random Adventure Roguelike II that I’d been wanting to do for a while, as well as trying to fix some issues you’ve been reporting through multiple channels ๐.
Let’s go!
Hello everyone! ๐
In my last post about CORELOCK I mentioned, almost in passing, that RAR was not my first game: that before it I had published some other small ones, and that they were terrible.
I thought it would be nice to share them on a post, for those of you who are curious.
Hello everyone! ๐
In my last post I told you that I’ve been working intensively on RAR III for some months now. That’s true, and that’s where most of my energy is going (besides my main job, as usual!).
But it’s not the only thing I’ve been doing!
Hello everyone! ๐
In my last post , back when RAR Islands 1.0.0 landed, I said I would soon write about something I was getting very excited about, and that many of you would probably guess it right away.
Wellโฆ the time to talk about it has come:
RAR III is back in development. And this time it’s real. ๐
Hello everyone!
I’m back with a new update for RAR II (yes, Random Adventure Roguelike II, you read correctly), and this one comes with a feature that’s been requested for a long, long time! ๐
I had to do an update for some Android version required by Google, and took the chance to add some more changes since I had to touch the code anyway ๐