Posts for: #RAR III

RAR III - Post III

Hi!

A new post about RAR III is here (and probably the last one of the year)!

RAR III News

The summary of what I’ve been working the last few days can be summarised in the following:

  • Implemented a first approach of the Island screen
  • Implemented a simple Adventure Log
  • Started adding some basic “safe” tiles (simple Village/Town/City)
  • Implemented basic aggro system for monsters

Island Screen

I managed to reuse the same widget I created to display the map in the Journey screen but to be able to render the full Island. Still having some performance issues, there’s some more work to do in that sense, but at least it’s already working! 💪

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RAR III - Post II

Hello!

A new post about RAR III is here!

Foreword

First of all, I want to share that since this weekend, my wife and I have been sick and we’ve tested positive on COVID (after almost two years of escaping from it!). It’s not being easy but could be worse, so, we are grateful that we have it under control for now. 😅

Now, going back to the game!

RAR III News

So, during these last couple of weeks, I’ve been preparing some definitions and working on various things.

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RAR III - Post I

Hello!

I’ve recently posted a teaser video of the new game which I’m working on, which, all of you already know is going to be Random Adventure Roguelike III. Yes, very original! 🤪

So, I don’t know the exact date when I started working on it, but it was somewhere around April this year. But, as many of you already know, working on this is tough as I have a main job that occupies most of my time and mental energy, so, the speed of development is far from the desired 🥲.

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